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opic/build/ios/Taskfile.yml
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2026-06-26 00:06:07 +09:00

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15 KiB
YAML

version: '3'
includes:
common: ../Taskfile.yml
# Platform selection:
# task ios:package -> simulator bundle (ad-hoc signed)
# task ios:package IOS_PLATFORM=device CODESIGN_IDENTITY="Apple Development: ..." \
# [PROVISIONING_PROFILE=path.mobileprovision]
# -> device bundle (real signing)
# task ios:package:ipa IOS_PLATFORM=device ... -> .ipa for distribution/install
# For automatically managed signing & provisioning, use `task ios:xcode` and
# build from the generated Xcode project instead.
vars:
BUNDLE_ID: '{{.BUNDLE_ID | default "com.wails.app"}}'
IOS_PLATFORM: '{{.IOS_PLATFORM | default "simulator"}}'
MIN_IOS_VERSION: '{{.MIN_IOS_VERSION | default "15.0"}}'
IOS_SDK: '{{if eq .IOS_PLATFORM "device"}}iphoneos{{else}}iphonesimulator{{end}}'
IOS_TARGET: 'arm64-apple-ios{{.MIN_IOS_VERSION}}{{if ne .IOS_PLATFORM "device"}}-simulator{{end}}'
IOS_VERSION_MIN_FLAG: '{{if eq .IOS_PLATFORM "device"}}-miphoneos-version-min={{.MIN_IOS_VERSION}}{{else}}-mios-simulator-version-min={{.MIN_IOS_VERSION}}{{end}}'
# "-" is ad-hoc signing: fine for the simulator, rejected by real devices.
CODESIGN_IDENTITY: '{{.CODESIGN_IDENTITY | default "-"}}'
# Optional path to a .mobileprovision embedded into device bundles
PROVISIONING_PROFILE: '{{.PROVISIONING_PROFILE | default ""}}'
# Optional entitlements applied at codesign time (generated default below)
ENTITLEMENTS_FILE: '{{.ENTITLEMENTS_FILE | default "build/ios/entitlements.plist"}}'
# SDK_PATH is computed lazily at task-level to avoid errors on non-macOS systems
tasks:
install:deps:
summary: Check and install iOS development dependencies
cmds:
- go run build/ios/scripts/deps/install_deps.go
env:
TASK_FORCE_YES: '{{if .YES}}true{{else}}false{{end}}'
prompt: This will check and install iOS development dependencies. Continue?
# Note: Bindings generation may show CGO warnings for iOS C imports.
# These warnings are harmless and don't affect the generated bindings,
# as the generator only needs to parse Go types, not C implementations.
build:
summary: Creates a build of the application for iOS
deps:
- task: generate:ios:overlay
- task: generate:ios:xcode
- task: common:go:mod:tidy
- task: common:build:frontend
vars:
BUILD_FLAGS:
ref: .BUILD_FLAGS
PRODUCTION:
ref: .PRODUCTION
cmds:
- echo "Building iOS app {{.APP_NAME}} ({{.IOS_PLATFORM}})..."
- go build -buildmode=c-archive -overlay build/ios/xcode/overlay.json {{.BUILD_FLAGS}} -o {{.OUTPUT}}.a
vars:
BUILD_FLAGS: '{{if eq .PRODUCTION "true"}}-tags production,ios -trimpath -buildvcs=false -ldflags="-w -s"{{else}}-tags ios,debug -buildvcs=false -gcflags=all="-l"{{end}}'
DEFAULT_OUTPUT: '{{.BIN_DIR}}/{{.APP_NAME}}'
OUTPUT: '{{ .OUTPUT | default .DEFAULT_OUTPUT }}'
SDK_PATH:
sh: xcrun --sdk {{.IOS_SDK}} --show-sdk-path
env:
GOOS: ios
CGO_ENABLED: 1
GOARCH: '{{.ARCH | default "arm64"}}'
PRODUCTION: '{{.PRODUCTION | default "false"}}'
CGO_CFLAGS: '-isysroot {{.SDK_PATH}} -target {{.IOS_TARGET}} {{.IOS_VERSION_MIN_FLAG}}'
CGO_LDFLAGS: '-isysroot {{.SDK_PATH}} -target {{.IOS_TARGET}}'
package:
summary: Packages a production build of the application into a `.app` bundle
deps:
- task: build
vars:
PRODUCTION: "true"
cmds:
- task: compile:ios:link
- task: create:app:bundle
package:ipa:
summary: Packages a production build into an .ipa (requires IOS_PLATFORM=device and a real CODESIGN_IDENTITY)
deps:
- task: package
cmds:
- rm -rf "{{.BIN_DIR}}/Payload" "{{.BIN_DIR}}/{{.APP_NAME}}.ipa"
- mkdir -p "{{.BIN_DIR}}/Payload"
- cp -R "{{.BIN_DIR}}/{{.APP_NAME}}.app" "{{.BIN_DIR}}/Payload/"
- cd "{{.BIN_DIR}}" && zip -qry "{{.APP_NAME}}.ipa" Payload
- rm -rf "{{.BIN_DIR}}/Payload"
- echo "Created {{.BIN_DIR}}/{{.APP_NAME}}.ipa"
# Link the Go c-archive with main.m into the final executable.
# Used by both the dev `run` flow and `package`.
compile:ios:link:
internal: true
summary: Link the iOS executable from the Go archive and main.m
vars:
SDK_PATH:
sh: xcrun --sdk {{.IOS_SDK}} --show-sdk-path
cmds:
- |
MAIN_M=build/ios/xcode/main/main.m
if [ ! -f "$MAIN_M" ]; then
MAIN_M=build/ios/main.m
fi
xcrun -sdk {{.IOS_SDK}} clang \
-target {{.IOS_TARGET}} \
-isysroot {{.SDK_PATH}} \
-framework Foundation -framework UIKit -framework WebKit \
-framework Security -framework CoreFoundation \
-framework UniformTypeIdentifiers \
-framework LocalAuthentication -framework UserNotifications \
-framework AVFoundation \
-framework CoreLocation -framework CoreMotion -framework SystemConfiguration \
-lresolv \
-o "{{.BIN_DIR}}/{{.APP_NAME | lower}}" \
"$MAIN_M" -Wl,-force_load,"{{.BIN_DIR}}/{{.APP_NAME}}.a"
create:app:bundle:
summary: Creates an iOS `.app` bundle
cmds:
- rm -rf "{{.BIN_DIR}}/{{.APP_NAME}}.app"
- mkdir -p "{{.BIN_DIR}}/{{.APP_NAME}}.app"
- cp "{{.BIN_DIR}}/{{.APP_NAME | lower}}" "{{.BIN_DIR}}/{{.APP_NAME}}.app/"
- cp build/ios/Info.plist "{{.BIN_DIR}}/{{.APP_NAME}}.app/"
- |
# Embed the provisioning profile for device builds when provided
if [ "{{.IOS_PLATFORM}}" = "device" ] && [ -n "{{.PROVISIONING_PROFILE}}" ]; then
cp "{{.PROVISIONING_PROFILE}}" "{{.BIN_DIR}}/{{.APP_NAME}}.app/embedded.mobileprovision"
fi
- |
# Compile asset catalog and embed icons in the app bundle
APP_BUNDLE="{{.BIN_DIR}}/{{.APP_NAME}}.app"
AC_IN="build/ios/xcode/main/Assets.xcassets"
if [ -d "$AC_IN" ]; then
TMP_AC=$(mktemp -d)
xcrun actool \
--compile "$TMP_AC" \
--app-icon AppIcon \
--platform {{.IOS_SDK}} \
--minimum-deployment-target {{.MIN_IOS_VERSION}} \
--product-type com.apple.product-type.application \
--target-device iphone \
--target-device ipad \
--output-partial-info-plist "$APP_BUNDLE/assetcatalog_generated_info.plist" \
"$AC_IN"
if [ -f "$TMP_AC/Assets.car" ]; then
cp -f "$TMP_AC/Assets.car" "$APP_BUNDLE/Assets.car"
fi
rm -rf "$TMP_AC"
if [ -f "$APP_BUNDLE/assetcatalog_generated_info.plist" ]; then
/usr/libexec/PlistBuddy -c "Merge $APP_BUNDLE/assetcatalog_generated_info.plist" "$APP_BUNDLE/Info.plist" || true
fi
fi
- |
# Sign the bundle. Ad-hoc ("-") works on the simulator only; device
# builds need a real identity (and usually entitlements + profile).
# Entitlements are only applied to device builds - simulator bundles
# must not carry them (SpringBoard refuses to launch the app).
if [ "{{.IOS_PLATFORM}}" = "device" ] && [ -f "{{.ENTITLEMENTS_FILE}}" ]; then
codesign --force --sign "{{.CODESIGN_IDENTITY}}" --entitlements "{{.ENTITLEMENTS_FILE}}" "{{.BIN_DIR}}/{{.APP_NAME}}.app"
else
codesign --force --sign "{{.CODESIGN_IDENTITY}}" "{{.BIN_DIR}}/{{.APP_NAME}}.app"
fi
deploy-simulator:
summary: Deploy to iOS Simulator
deps: [package]
cmds:
- |
# Read the real bundle id from the built bundle (it comes from
# build/config.yml, not the BUNDLE_ID var, so it varies per project).
APP="{{.BIN_DIR}}/{{.APP_NAME}}.app"
BUNDLE_ID=$(/usr/libexec/PlistBuddy -c 'Print :CFBundleIdentifier' "$APP/Info.plist")
xcrun simctl terminate booted "$BUNDLE_ID" 2>/dev/null || true
xcrun simctl uninstall booted "$BUNDLE_ID" 2>/dev/null || true
xcrun simctl install booted "$APP"
xcrun simctl launch booted "$BUNDLE_ID"
deploy-device:
summary: Install and launch on a connected device (requires IOS_PLATFORM=device build and real signing)
cmds:
- |
DEVICE="{{.DEVICE_ID}}"
if [ -z "$DEVICE" ]; then
DEVICE=$(xcrun devicectl list devices --hide-headers 2>/dev/null | awk 'NR==1 {print $3}')
fi
if [ -z "$DEVICE" ]; then
echo "No connected device found. Pass DEVICE_ID=<identifier> (see: xcrun devicectl list devices)"
exit 1
fi
xcrun devicectl device install app --device "$DEVICE" "{{.BIN_DIR}}/{{.APP_NAME}}.app"
BUNDLE_ID=$(/usr/libexec/PlistBuddy -c 'Print :CFBundleIdentifier' "{{.BIN_DIR}}/{{.APP_NAME}}.app/Info.plist")
xcrun devicectl device process launch --device "$DEVICE" "$BUNDLE_ID"
compile:ios:
summary: Compile the iOS executable from Go archive and main.m
deps:
- task: build
cmds:
- task: compile:ios:link
generate:ios:bindings:
internal: true
summary: Generates bindings for iOS with proper CGO flags
sources:
- "**/*.go"
- go.mod
- go.sum
generates:
- frontend/bindings/**/*
vars:
SDK_PATH:
sh: xcrun --sdk {{.IOS_SDK}} --show-sdk-path
cmds:
- wails3 generate bindings -f '{{.BUILD_FLAGS}}' -clean=true
env:
GOOS: ios
CGO_ENABLED: 1
GOARCH: '{{.ARCH | default "arm64"}}'
CGO_CFLAGS: '-isysroot {{.SDK_PATH}} -target {{.IOS_TARGET}} {{.IOS_VERSION_MIN_FLAG}}'
CGO_LDFLAGS: '-isysroot {{.SDK_PATH}} -target {{.IOS_TARGET}}'
ensure-simulator:
internal: true
summary: Ensure iOS Simulator is running and booted
silent: true
cmds:
- |
if ! xcrun simctl list devices booted | grep -q "Booted"; then
echo "Starting iOS Simulator..."
# Get first available iPhone device
DEVICE_ID=$(xcrun simctl list devices available | grep "iPhone" | head -1 | grep -o "[A-F0-9-]\{36\}" || true)
if [ -z "$DEVICE_ID" ]; then
echo "No iPhone simulator found. Creating one..."
RUNTIME=$(xcrun simctl list runtimes | grep iOS | tail -1 | awk '{print $NF}')
# Use the newest iPhone device type this Xcode knows about
DEVICE_TYPE=$(xcrun simctl list devicetypes | grep -oE "iPhone [0-9][^(]*" | tail -1 | xargs)
DEVICE_ID=$(xcrun simctl create "Wails iPhone" "${DEVICE_TYPE:-iPhone 15}" "$RUNTIME")
fi
# Boot the device
echo "Booting device $DEVICE_ID..."
xcrun simctl boot "$DEVICE_ID" 2>/dev/null || true
# Open Simulator app
open -a Simulator
# Wait for boot (max 30 seconds)
for i in {1..30}; do
if xcrun simctl list devices booted | grep -q "Booted"; then
echo "Simulator booted successfully"
break
fi
sleep 1
done
# Final check
if ! xcrun simctl list devices booted | grep -q "Booted"; then
echo "Failed to boot simulator after 30 seconds"
exit 1
fi
fi
preconditions:
- sh: command -v xcrun
msg: "xcrun not found. Please run 'wails3 task ios:install:deps' to install iOS development dependencies"
generate:ios:overlay:
internal: true
summary: Generate Go build overlay and iOS shim
sources:
- build/config.yml
generates:
- build/ios/xcode/overlay.json
- build/ios/xcode/gen/main_ios.gen.go
cmds:
- wails3 ios overlay:gen -out build/ios/xcode/overlay.json -config build/config.yml
generate:ios:xcode:
internal: true
summary: Generate iOS Xcode project structure and assets
sources:
- build/config.yml
- build/appicon.png
generates:
- build/ios/xcode/main/main.m
- build/ios/xcode/main/Assets.xcassets/**/*
- build/ios/xcode/project.pbxproj
cmds:
- wails3 ios xcode:gen -outdir build/ios/xcode -config build/config.yml
run:
summary: Run the application in iOS Simulator
deps:
- task: ensure-simulator
- task: compile:ios
cmds:
- rm -rf "{{.BIN_DIR}}/{{.APP_NAME}}.dev.app"
- mkdir -p "{{.BIN_DIR}}/{{.APP_NAME}}.dev.app"
- cp "{{.BIN_DIR}}/{{.APP_NAME | lower}}" "{{.BIN_DIR}}/{{.APP_NAME}}.dev.app/{{.APP_NAME | lower}}"
- cp build/ios/Info.dev.plist "{{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Info.plist"
- |
# Compile asset catalog and embed icons for dev bundle
APP_BUNDLE="{{.BIN_DIR}}/{{.APP_NAME}}.dev.app"
AC_IN="build/ios/xcode/main/Assets.xcassets"
if [ -d "$AC_IN" ]; then
TMP_AC=$(mktemp -d)
xcrun actool \
--compile "$TMP_AC" \
--app-icon AppIcon \
--platform iphonesimulator \
--minimum-deployment-target {{.MIN_IOS_VERSION}} \
--product-type com.apple.product-type.application \
--target-device iphone \
--target-device ipad \
--output-partial-info-plist "$APP_BUNDLE/assetcatalog_generated_info.plist" \
"$AC_IN"
if [ -f "$TMP_AC/Assets.car" ]; then
cp -f "$TMP_AC/Assets.car" "$APP_BUNDLE/Assets.car"
fi
rm -rf "$TMP_AC"
if [ -f "$APP_BUNDLE/assetcatalog_generated_info.plist" ]; then
/usr/libexec/PlistBuddy -c "Merge $APP_BUNDLE/assetcatalog_generated_info.plist" "$APP_BUNDLE/Info.plist" || true
fi
fi
- codesign --force --sign - "{{.BIN_DIR}}/{{.APP_NAME}}.dev.app"
- |
# The dev bundle id comes from build/ios/Info.dev.plist (derived from
# build/config.yml), so read it from the built bundle rather than
# assuming a com.wails.* prefix.
DEV_APP="{{.BIN_DIR}}/{{.APP_NAME}}.dev.app"
BUNDLE_ID=$(/usr/libexec/PlistBuddy -c 'Print :CFBundleIdentifier' "$DEV_APP/Info.plist")
xcrun simctl terminate booted "$BUNDLE_ID" 2>/dev/null || true
xcrun simctl uninstall booted "$BUNDLE_ID" 2>/dev/null || true
xcrun simctl install booted "$DEV_APP"
xcrun simctl launch booted "$BUNDLE_ID"
xcode:
summary: Open the generated Xcode project for this app
cmds:
- task: generate:ios:xcode
- open build/ios/xcode/main.xcodeproj
logs:
summary: Stream iOS Simulator logs filtered to this app
cmds:
- |
xcrun simctl spawn booted log stream \
--level debug \
--style compact \
--predicate 'senderImagePath CONTAINS[c] "{{.APP_NAME | lower}}.app/" OR composedMessage CONTAINS[c] "{{.APP_NAME | lower}}" OR eventMessage CONTAINS[c] "{{.APP_NAME | lower}}" OR process == "{{.APP_NAME | lower}}" OR category CONTAINS[c] "{{.APP_NAME | lower}}"'
logs:dev:
summary: Stream logs for the dev bundle (used by `task ios:run`)
cmds:
- |
xcrun simctl spawn booted log stream \
--level debug \
--style compact \
--predicate 'senderImagePath CONTAINS[c] ".dev.app/" OR subsystem == "com.wails.{{.APP_NAME | lower}}.dev" OR process == "{{.APP_NAME | lower}}"'
logs:wide:
summary: Wide log stream to help discover the exact process/bundle identifiers
cmds:
- |
xcrun simctl spawn booted log stream \
--level debug \
--style compact \
--predicate 'senderImagePath CONTAINS[c] ".app/"'