Updates to Brotli compression format, decoder and encoder

This commit contains a batch of changes that were made to the Brotli
compression algorithm in the last three weeks. Most important changes:

  * Added UTF8 context model for good text compression.
  * Simplified context modeling by having only 4 context modes.
  * Per-block context mode selection.
  * Faster backward copying and bit reading functions.
  * More efficient histogram coding.
  * Streaming support for the decoder and encoder.
This commit is contained in:
Zoltan Szabadka
2013-11-15 19:02:17 +01:00
parent 79e99afe46
commit 1571db36a9
23 changed files with 1647 additions and 870 deletions
+217 -81
View File
@@ -12,34 +12,154 @@
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Lookup tables to map the previous one to three bytes to a context id.
// Lookup table to map the previous two bytes to a context id.
//
// There are four different context modeling modes defined here:
// CONTEXT_LSB6: context id is the least significant 6 bits of the last byte,
// CONTEXT_MSB6: context id is the most significant 6 bits of the last byte,
// CONTEXT_UTF8: second-order context model tuned for UTF8-encoded text,
// CONTEXT_SIGNED: second-order context model tuned for signed integers.
//
// The context id for the UTF8 context model is calculated as follows. If p1
// and p2 are the previous two bytes, we calcualte the context as
//
// context = kContextLookup[p1] | kContextLookup[p2 + 256].
//
// If the previous two bytes are ASCII characters (i.e. < 128), this will be
// equivalent to
//
// context = 4 * context1(p1) + context2(p2),
//
// where context1 is based on the previous byte in the following way:
//
// 0 : non-ASCII control
// 1 : \t, \n, \r
// 2 : space
// 3 : other punctuation
// 4 : " '
// 5 : %
// 6 : ( < [ {
// 7 : ) > ] }
// 8 : , ; :
// 9 : .
// 10 : =
// 11 : number
// 12 : upper-case vowel
// 13 : upper-case consonant
// 14 : lower-case vowel
// 15 : lower-case consonant
//
// and context2 is based on the second last byte:
//
// 0 : control, space
// 1 : punctuation
// 2 : upper-case letter, number
// 3 : lower-case letter
//
// If the last byte is ASCII, and the second last byte is not (in a valid UTF8
// stream it will be a continuation byte, value between 128 and 191), the
// context is the same as if the second last byte was an ASCII control or space.
//
// If the last byte is a UTF8 lead byte (value >= 192), then the next byte will
// be a continuation byte and the context id is 2 or 3 depending on the LSB of
// the last byte and to a lesser extent on the second last byte if it is ASCII.
//
// If the last byte is a UTF8 continuation byte, the second last byte can be:
// - continuation byte: the next byte is probably ASCII or lead byte (assuming
// 4-byte UTF8 characters are rare) and the context id is 0 or 1.
// - lead byte (192 - 207): next byte is ASCII or lead byte, context is 0 or 1
// - lead byte (208 - 255): next byte is continuation byte, context is 2 or 3
//
// The possible value combinations of the previous two bytes, the range of
// context ids and the type of the next byte is summarized in the table below:
//
// |--------\-----------------------------------------------------------------|
// | \ Last byte |
// | Second \---------------------------------------------------------------|
// | last byte \ ASCII | cont. byte | lead byte |
// | \ (0-127) | (128-191) | (192-) |
// |=============|===================|=====================|==================|
// | ASCII | next: ASCII/lead | not valid | next: cont. |
// | (0-127) | context: 4 - 63 | | context: 2 - 3 |
// |-------------|-------------------|---------------------|------------------|
// | cont. byte | next: ASCII/lead | next: ASCII/lead | next: cont. |
// | (128-191) | context: 4 - 63 | context: 0 - 1 | context: 2 - 3 |
// |-------------|-------------------|---------------------|------------------|
// | lead byte | not valid | next: ASCII/lead | not valid |
// | (192-207) | | context: 0 - 1 | |
// |-------------|-------------------|---------------------|------------------|
// | lead byte | not valid | next: cont. | not valid |
// | (208-) | | context: 2 - 3 | |
// |-------------|-------------------|---------------------|------------------|
//
// The context id for the signed context mode is calculated as:
//
// context = (kContextLookup[512 + p1] << 3) | kContextLookup[512 + p2].
//
// For any context modeling modes, the context ids can be calculated by |-ing
// together two lookups from one table using context model dependent offsets:
//
// context = kContextLookup[offset1 + p1] | kContextLookup[offset2 + p2].
//
// where offset1 and offset2 are dependent on the context mode.
#ifndef BROTLI_DEC_CONTEXT_H_
#define BROTLI_DEC_CONTEXT_H_
#include "./types.h"
static const int kSigned2BitContextLookup[] = {
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3,
enum ContextType {
CONTEXT_LSB6 = 0,
CONTEXT_MSB6 = 1,
CONTEXT_UTF8 = 2,
CONTEXT_SIGNED = 3
};
static const int kSigned3BitContextLookup[] = {
// Common context lookup table for all context modes.
static const uint8_t kContextLookup[1792] = {
// CONTEXT_UTF8, last byte.
//
// ASCII range.
0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 4, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
8, 12, 16, 12, 12, 20, 12, 16, 24, 28, 12, 12, 32, 12, 36, 12,
44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 32, 32, 24, 40, 28, 12,
12, 48, 52, 52, 52, 48, 52, 52, 52, 48, 52, 52, 52, 52, 52, 48,
52, 52, 52, 52, 52, 48, 52, 52, 52, 52, 52, 24, 12, 28, 12, 12,
12, 56, 60, 60, 60, 56, 60, 60, 60, 56, 60, 60, 60, 60, 60, 56,
60, 60, 60, 60, 60, 56, 60, 60, 60, 60, 60, 24, 12, 28, 12, 0,
// UTF8 continuation byte range.
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
// UTF8 lead byte range.
2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3,
2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3,
2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3,
2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3,
// CONTEXT_UTF8 second last byte.
//
// ASCII range.
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1,
1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1,
1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 0,
// UTF8 continuation byte range.
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// UTF8 lead byte range.
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
// CONTEXT_SIGNED, second last byte.
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
@@ -56,69 +176,85 @@ static const int kSigned3BitContextLookup[] = {
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7,
// CONTEXT_SIGNED, last byte, same as the above values shifted by 3 bits.
0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 56,
// CONTEXT_LSB6, last byte.
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
// CONTEXT_MSB6, last byte.
0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3,
4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11,
12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15,
16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19,
20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 23,
24, 24, 24, 24, 25, 25, 25, 25, 26, 26, 26, 26, 27, 27, 27, 27,
28, 28, 28, 28, 29, 29, 29, 29, 30, 30, 30, 30, 31, 31, 31, 31,
32, 32, 32, 32, 33, 33, 33, 33, 34, 34, 34, 34, 35, 35, 35, 35,
36, 36, 36, 36, 37, 37, 37, 37, 38, 38, 38, 38, 39, 39, 39, 39,
40, 40, 40, 40, 41, 41, 41, 41, 42, 42, 42, 42, 43, 43, 43, 43,
44, 44, 44, 44, 45, 45, 45, 45, 46, 46, 46, 46, 47, 47, 47, 47,
48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 51, 51, 51, 51,
52, 52, 52, 52, 53, 53, 53, 53, 54, 54, 54, 54, 55, 55, 55, 55,
56, 56, 56, 56, 57, 57, 57, 57, 58, 58, 58, 58, 59, 59, 59, 59,
60, 60, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 63, 63, 63, 63,
// CONTEXT_{M,L}SB6, second last byte,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static const int kSigned4BitContextLookup[] = {
0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 14, 15,
static const int kContextLookupOffsets[8] = {
// CONTEXT_LSB6
1024, 1536,
// CONTEXT_MSB6
1280, 1536,
// CONTEXT_UTF8
0, 256,
// CONTEXT_SIGNED
768, 512,
};
enum ContextType {
CONTEXT_FULL = 0,
CONTEXT_MSB7 = 1,
CONTEXT_MSB6 = 2,
CONTEXT_MSB5 = 3,
CONTEXT_MSB4 = 4,
CONTEXT_MSB3 = 5,
CONTEXT_MSB2 = 6,
CONTEXT_MSB1 = 7,
CONTEXT_IS_ZERO = 8,
CONTEXT_SIGNED_2BIT = 9,
CONTEXT_SIGNED_3BIT = 10,
CONTEXT_SIGNED_4BIT = 11,
CONTEXT_SIGNED_MIXED_3BYTE = 12
};
static const int kContextSize[] = {
256, 128, 64, 32, 16, 8, 4, 2, 2, 4, 8, 16, 64,
};
static BROTLI_INLINE int NumContexts(int mode) {
return kContextSize[mode];
}
static BROTLI_INLINE uint8_t Context(uint8_t prev_byte, uint8_t prev_byte2,
uint8_t prev_byte3, int mode) {
switch (mode) {
case CONTEXT_IS_ZERO:
return prev_byte == 0 ? 0 : 1;
case CONTEXT_SIGNED_2BIT:
return kSigned2BitContextLookup[prev_byte];
case CONTEXT_SIGNED_3BIT:
return kSigned3BitContextLookup[prev_byte];
case CONTEXT_SIGNED_4BIT:
return kSigned4BitContextLookup[prev_byte];
case CONTEXT_SIGNED_MIXED_3BYTE:
return ((kSigned3BitContextLookup[prev_byte] << 3) +
(kSigned2BitContextLookup[prev_byte2] << 1) +
(prev_byte3 == 0 ? 0 : 1));
default:
return prev_byte >> mode;
}
}
#endif // BROTLI_DEC_CONTEXT_H_