Updates to Brotli compression format, decoder and encoder
This commit contains a batch of changes that were made to the Brotli compression algorithm in the last three weeks. Most important changes: * Added UTF8 context model for good text compression. * Simplified context modeling by having only 4 context modes. * Per-block context mode selection. * Faster backward copying and bit reading functions. * More efficient histogram coding. * Streaming support for the decoder and encoder.
This commit is contained in:
+217
-81
@@ -12,34 +12,154 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Lookup tables to map the previous one to three bytes to a context id.
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// Lookup table to map the previous two bytes to a context id.
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//
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// There are four different context modeling modes defined here:
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// CONTEXT_LSB6: context id is the least significant 6 bits of the last byte,
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// CONTEXT_MSB6: context id is the most significant 6 bits of the last byte,
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// CONTEXT_UTF8: second-order context model tuned for UTF8-encoded text,
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// CONTEXT_SIGNED: second-order context model tuned for signed integers.
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//
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// The context id for the UTF8 context model is calculated as follows. If p1
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// and p2 are the previous two bytes, we calcualte the context as
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//
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// context = kContextLookup[p1] | kContextLookup[p2 + 256].
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//
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// If the previous two bytes are ASCII characters (i.e. < 128), this will be
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// equivalent to
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//
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// context = 4 * context1(p1) + context2(p2),
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//
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// where context1 is based on the previous byte in the following way:
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//
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// 0 : non-ASCII control
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// 1 : \t, \n, \r
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// 2 : space
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// 3 : other punctuation
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// 4 : " '
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// 5 : %
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// 6 : ( < [ {
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// 7 : ) > ] }
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// 8 : , ; :
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// 9 : .
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// 10 : =
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// 11 : number
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// 12 : upper-case vowel
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// 13 : upper-case consonant
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// 14 : lower-case vowel
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// 15 : lower-case consonant
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//
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// and context2 is based on the second last byte:
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//
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// 0 : control, space
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// 1 : punctuation
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// 2 : upper-case letter, number
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// 3 : lower-case letter
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//
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// If the last byte is ASCII, and the second last byte is not (in a valid UTF8
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// stream it will be a continuation byte, value between 128 and 191), the
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// context is the same as if the second last byte was an ASCII control or space.
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//
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// If the last byte is a UTF8 lead byte (value >= 192), then the next byte will
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// be a continuation byte and the context id is 2 or 3 depending on the LSB of
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// the last byte and to a lesser extent on the second last byte if it is ASCII.
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//
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// If the last byte is a UTF8 continuation byte, the second last byte can be:
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// - continuation byte: the next byte is probably ASCII or lead byte (assuming
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// 4-byte UTF8 characters are rare) and the context id is 0 or 1.
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// - lead byte (192 - 207): next byte is ASCII or lead byte, context is 0 or 1
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// - lead byte (208 - 255): next byte is continuation byte, context is 2 or 3
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//
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// The possible value combinations of the previous two bytes, the range of
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// context ids and the type of the next byte is summarized in the table below:
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//
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// |--------\-----------------------------------------------------------------|
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// | \ Last byte |
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// | Second \---------------------------------------------------------------|
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// | last byte \ ASCII | cont. byte | lead byte |
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// | \ (0-127) | (128-191) | (192-) |
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// |=============|===================|=====================|==================|
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// | ASCII | next: ASCII/lead | not valid | next: cont. |
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// | (0-127) | context: 4 - 63 | | context: 2 - 3 |
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// |-------------|-------------------|---------------------|------------------|
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// | cont. byte | next: ASCII/lead | next: ASCII/lead | next: cont. |
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// | (128-191) | context: 4 - 63 | context: 0 - 1 | context: 2 - 3 |
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// |-------------|-------------------|---------------------|------------------|
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// | lead byte | not valid | next: ASCII/lead | not valid |
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// | (192-207) | | context: 0 - 1 | |
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// |-------------|-------------------|---------------------|------------------|
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// | lead byte | not valid | next: cont. | not valid |
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// | (208-) | | context: 2 - 3 | |
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// |-------------|-------------------|---------------------|------------------|
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//
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// The context id for the signed context mode is calculated as:
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//
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// context = (kContextLookup[512 + p1] << 3) | kContextLookup[512 + p2].
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//
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// For any context modeling modes, the context ids can be calculated by |-ing
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// together two lookups from one table using context model dependent offsets:
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//
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// context = kContextLookup[offset1 + p1] | kContextLookup[offset2 + p2].
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//
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// where offset1 and offset2 are dependent on the context mode.
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#ifndef BROTLI_DEC_CONTEXT_H_
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#define BROTLI_DEC_CONTEXT_H_
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#include "./types.h"
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static const int kSigned2BitContextLookup[] = {
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3,
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enum ContextType {
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CONTEXT_LSB6 = 0,
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CONTEXT_MSB6 = 1,
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CONTEXT_UTF8 = 2,
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CONTEXT_SIGNED = 3
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};
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static const int kSigned3BitContextLookup[] = {
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// Common context lookup table for all context modes.
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static const uint8_t kContextLookup[1792] = {
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// CONTEXT_UTF8, last byte.
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//
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// ASCII range.
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0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 4, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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8, 12, 16, 12, 12, 20, 12, 16, 24, 28, 12, 12, 32, 12, 36, 12,
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44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 32, 32, 24, 40, 28, 12,
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12, 48, 52, 52, 52, 48, 52, 52, 52, 48, 52, 52, 52, 52, 52, 48,
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52, 52, 52, 52, 52, 48, 52, 52, 52, 52, 52, 24, 12, 28, 12, 12,
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12, 56, 60, 60, 60, 56, 60, 60, 60, 56, 60, 60, 60, 60, 60, 56,
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60, 60, 60, 60, 60, 56, 60, 60, 60, 60, 60, 24, 12, 28, 12, 0,
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// UTF8 continuation byte range.
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0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
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// UTF8 lead byte range.
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2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3,
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2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3,
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2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3,
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2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3,
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// CONTEXT_UTF8 second last byte.
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//
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// ASCII range.
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1,
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1,
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1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 0,
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// UTF8 continuation byte range.
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// UTF8 lead byte range.
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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// CONTEXT_SIGNED, second last byte.
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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@@ -56,69 +176,85 @@ static const int kSigned3BitContextLookup[] = {
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7,
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// CONTEXT_SIGNED, last byte, same as the above values shifted by 3 bits.
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0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
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16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
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32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
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32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
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32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
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40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
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40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
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40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
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48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 56,
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// CONTEXT_LSB6, last byte.
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
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32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
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48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
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32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
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48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
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32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
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48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
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32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
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48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
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// CONTEXT_MSB6, last byte.
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0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3,
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4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
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8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11,
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12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15,
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16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19,
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20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 23,
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24, 24, 24, 24, 25, 25, 25, 25, 26, 26, 26, 26, 27, 27, 27, 27,
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28, 28, 28, 28, 29, 29, 29, 29, 30, 30, 30, 30, 31, 31, 31, 31,
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32, 32, 32, 32, 33, 33, 33, 33, 34, 34, 34, 34, 35, 35, 35, 35,
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36, 36, 36, 36, 37, 37, 37, 37, 38, 38, 38, 38, 39, 39, 39, 39,
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40, 40, 40, 40, 41, 41, 41, 41, 42, 42, 42, 42, 43, 43, 43, 43,
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44, 44, 44, 44, 45, 45, 45, 45, 46, 46, 46, 46, 47, 47, 47, 47,
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48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 51, 51, 51, 51,
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52, 52, 52, 52, 53, 53, 53, 53, 54, 54, 54, 54, 55, 55, 55, 55,
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56, 56, 56, 56, 57, 57, 57, 57, 58, 58, 58, 58, 59, 59, 59, 59,
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60, 60, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 63, 63, 63, 63,
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// CONTEXT_{M,L}SB6, second last byte,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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static const int kSigned4BitContextLookup[] = {
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0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
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6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
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10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
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11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 14, 15,
|
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static const int kContextLookupOffsets[8] = {
|
||||
// CONTEXT_LSB6
|
||||
1024, 1536,
|
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// CONTEXT_MSB6
|
||||
1280, 1536,
|
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// CONTEXT_UTF8
|
||||
0, 256,
|
||||
// CONTEXT_SIGNED
|
||||
768, 512,
|
||||
};
|
||||
|
||||
enum ContextType {
|
||||
CONTEXT_FULL = 0,
|
||||
CONTEXT_MSB7 = 1,
|
||||
CONTEXT_MSB6 = 2,
|
||||
CONTEXT_MSB5 = 3,
|
||||
CONTEXT_MSB4 = 4,
|
||||
CONTEXT_MSB3 = 5,
|
||||
CONTEXT_MSB2 = 6,
|
||||
CONTEXT_MSB1 = 7,
|
||||
CONTEXT_IS_ZERO = 8,
|
||||
CONTEXT_SIGNED_2BIT = 9,
|
||||
CONTEXT_SIGNED_3BIT = 10,
|
||||
CONTEXT_SIGNED_4BIT = 11,
|
||||
CONTEXT_SIGNED_MIXED_3BYTE = 12
|
||||
};
|
||||
|
||||
static const int kContextSize[] = {
|
||||
256, 128, 64, 32, 16, 8, 4, 2, 2, 4, 8, 16, 64,
|
||||
};
|
||||
|
||||
static BROTLI_INLINE int NumContexts(int mode) {
|
||||
return kContextSize[mode];
|
||||
}
|
||||
|
||||
static BROTLI_INLINE uint8_t Context(uint8_t prev_byte, uint8_t prev_byte2,
|
||||
uint8_t prev_byte3, int mode) {
|
||||
switch (mode) {
|
||||
case CONTEXT_IS_ZERO:
|
||||
return prev_byte == 0 ? 0 : 1;
|
||||
case CONTEXT_SIGNED_2BIT:
|
||||
return kSigned2BitContextLookup[prev_byte];
|
||||
case CONTEXT_SIGNED_3BIT:
|
||||
return kSigned3BitContextLookup[prev_byte];
|
||||
case CONTEXT_SIGNED_4BIT:
|
||||
return kSigned4BitContextLookup[prev_byte];
|
||||
case CONTEXT_SIGNED_MIXED_3BYTE:
|
||||
return ((kSigned3BitContextLookup[prev_byte] << 3) +
|
||||
(kSigned2BitContextLookup[prev_byte2] << 1) +
|
||||
(prev_byte3 == 0 ? 0 : 1));
|
||||
default:
|
||||
return prev_byte >> mode;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BROTLI_DEC_CONTEXT_H_
|
||||
|
||||
Reference in New Issue
Block a user