Initial commit
This commit is contained in:
@@ -0,0 +1,365 @@
|
||||
version: '3'
|
||||
|
||||
includes:
|
||||
common: ../Taskfile.yml
|
||||
|
||||
# Platform selection:
|
||||
# task ios:package -> simulator bundle (ad-hoc signed)
|
||||
# task ios:package IOS_PLATFORM=device CODESIGN_IDENTITY="Apple Development: ..." \
|
||||
# [PROVISIONING_PROFILE=path.mobileprovision]
|
||||
# -> device bundle (real signing)
|
||||
# task ios:package:ipa IOS_PLATFORM=device ... -> .ipa for distribution/install
|
||||
# For automatically managed signing & provisioning, use `task ios:xcode` and
|
||||
# build from the generated Xcode project instead.
|
||||
vars:
|
||||
BUNDLE_ID: '{{.BUNDLE_ID | default "com.wails.app"}}'
|
||||
IOS_PLATFORM: '{{.IOS_PLATFORM | default "simulator"}}'
|
||||
MIN_IOS_VERSION: '{{.MIN_IOS_VERSION | default "15.0"}}'
|
||||
IOS_SDK: '{{if eq .IOS_PLATFORM "device"}}iphoneos{{else}}iphonesimulator{{end}}'
|
||||
IOS_TARGET: 'arm64-apple-ios{{.MIN_IOS_VERSION}}{{if ne .IOS_PLATFORM "device"}}-simulator{{end}}'
|
||||
IOS_VERSION_MIN_FLAG: '{{if eq .IOS_PLATFORM "device"}}-miphoneos-version-min={{.MIN_IOS_VERSION}}{{else}}-mios-simulator-version-min={{.MIN_IOS_VERSION}}{{end}}'
|
||||
# "-" is ad-hoc signing: fine for the simulator, rejected by real devices.
|
||||
CODESIGN_IDENTITY: '{{.CODESIGN_IDENTITY | default "-"}}'
|
||||
# Optional path to a .mobileprovision embedded into device bundles
|
||||
PROVISIONING_PROFILE: '{{.PROVISIONING_PROFILE | default ""}}'
|
||||
# Optional entitlements applied at codesign time (generated default below)
|
||||
ENTITLEMENTS_FILE: '{{.ENTITLEMENTS_FILE | default "build/ios/entitlements.plist"}}'
|
||||
# SDK_PATH is computed lazily at task-level to avoid errors on non-macOS systems
|
||||
|
||||
tasks:
|
||||
install:deps:
|
||||
summary: Check and install iOS development dependencies
|
||||
cmds:
|
||||
- go run build/ios/scripts/deps/install_deps.go
|
||||
env:
|
||||
TASK_FORCE_YES: '{{if .YES}}true{{else}}false{{end}}'
|
||||
prompt: This will check and install iOS development dependencies. Continue?
|
||||
|
||||
# Note: Bindings generation may show CGO warnings for iOS C imports.
|
||||
# These warnings are harmless and don't affect the generated bindings,
|
||||
# as the generator only needs to parse Go types, not C implementations.
|
||||
build:
|
||||
summary: Creates a build of the application for iOS
|
||||
deps:
|
||||
- task: generate:ios:overlay
|
||||
- task: generate:ios:xcode
|
||||
- task: common:go:mod:tidy
|
||||
- task: common:build:frontend
|
||||
vars:
|
||||
BUILD_FLAGS:
|
||||
ref: .BUILD_FLAGS
|
||||
PRODUCTION:
|
||||
ref: .PRODUCTION
|
||||
cmds:
|
||||
- echo "Building iOS app {{.APP_NAME}} ({{.IOS_PLATFORM}})..."
|
||||
- go build -buildmode=c-archive -overlay build/ios/xcode/overlay.json {{.BUILD_FLAGS}} -o {{.OUTPUT}}.a
|
||||
vars:
|
||||
BUILD_FLAGS: '{{if eq .PRODUCTION "true"}}-tags production,ios -trimpath -buildvcs=false -ldflags="-w -s"{{else}}-tags ios,debug -buildvcs=false -gcflags=all="-l"{{end}}'
|
||||
DEFAULT_OUTPUT: '{{.BIN_DIR}}/{{.APP_NAME}}'
|
||||
OUTPUT: '{{ .OUTPUT | default .DEFAULT_OUTPUT }}'
|
||||
SDK_PATH:
|
||||
sh: xcrun --sdk {{.IOS_SDK}} --show-sdk-path
|
||||
env:
|
||||
GOOS: ios
|
||||
CGO_ENABLED: 1
|
||||
GOARCH: '{{.ARCH | default "arm64"}}'
|
||||
PRODUCTION: '{{.PRODUCTION | default "false"}}'
|
||||
CGO_CFLAGS: '-isysroot {{.SDK_PATH}} -target {{.IOS_TARGET}} {{.IOS_VERSION_MIN_FLAG}}'
|
||||
CGO_LDFLAGS: '-isysroot {{.SDK_PATH}} -target {{.IOS_TARGET}}'
|
||||
|
||||
package:
|
||||
summary: Packages a production build of the application into a `.app` bundle
|
||||
deps:
|
||||
- task: build
|
||||
vars:
|
||||
PRODUCTION: "true"
|
||||
cmds:
|
||||
- task: compile:ios:link
|
||||
- task: create:app:bundle
|
||||
|
||||
package:ipa:
|
||||
summary: Packages a production build into an .ipa (requires IOS_PLATFORM=device and a real CODESIGN_IDENTITY)
|
||||
deps:
|
||||
- task: package
|
||||
cmds:
|
||||
- rm -rf "{{.BIN_DIR}}/Payload" "{{.BIN_DIR}}/{{.APP_NAME}}.ipa"
|
||||
- mkdir -p "{{.BIN_DIR}}/Payload"
|
||||
- cp -R "{{.BIN_DIR}}/{{.APP_NAME}}.app" "{{.BIN_DIR}}/Payload/"
|
||||
- cd "{{.BIN_DIR}}" && zip -qry "{{.APP_NAME}}.ipa" Payload
|
||||
- rm -rf "{{.BIN_DIR}}/Payload"
|
||||
- echo "Created {{.BIN_DIR}}/{{.APP_NAME}}.ipa"
|
||||
|
||||
# Link the Go c-archive with main.m into the final executable.
|
||||
# Used by both the dev `run` flow and `package`.
|
||||
compile:ios:link:
|
||||
internal: true
|
||||
summary: Link the iOS executable from the Go archive and main.m
|
||||
vars:
|
||||
SDK_PATH:
|
||||
sh: xcrun --sdk {{.IOS_SDK}} --show-sdk-path
|
||||
cmds:
|
||||
- |
|
||||
MAIN_M=build/ios/xcode/main/main.m
|
||||
if [ ! -f "$MAIN_M" ]; then
|
||||
MAIN_M=build/ios/main.m
|
||||
fi
|
||||
xcrun -sdk {{.IOS_SDK}} clang \
|
||||
-target {{.IOS_TARGET}} \
|
||||
-isysroot {{.SDK_PATH}} \
|
||||
-framework Foundation -framework UIKit -framework WebKit \
|
||||
-framework Security -framework CoreFoundation \
|
||||
-framework UniformTypeIdentifiers \
|
||||
-framework LocalAuthentication -framework UserNotifications \
|
||||
-framework AVFoundation \
|
||||
-framework CoreLocation -framework CoreMotion -framework SystemConfiguration \
|
||||
-lresolv \
|
||||
-o "{{.BIN_DIR}}/{{.APP_NAME | lower}}" \
|
||||
"$MAIN_M" -Wl,-force_load,"{{.BIN_DIR}}/{{.APP_NAME}}.a"
|
||||
|
||||
create:app:bundle:
|
||||
summary: Creates an iOS `.app` bundle
|
||||
cmds:
|
||||
- rm -rf "{{.BIN_DIR}}/{{.APP_NAME}}.app"
|
||||
- mkdir -p "{{.BIN_DIR}}/{{.APP_NAME}}.app"
|
||||
- cp "{{.BIN_DIR}}/{{.APP_NAME | lower}}" "{{.BIN_DIR}}/{{.APP_NAME}}.app/"
|
||||
- cp build/ios/Info.plist "{{.BIN_DIR}}/{{.APP_NAME}}.app/"
|
||||
- |
|
||||
# Embed the provisioning profile for device builds when provided
|
||||
if [ "{{.IOS_PLATFORM}}" = "device" ] && [ -n "{{.PROVISIONING_PROFILE}}" ]; then
|
||||
cp "{{.PROVISIONING_PROFILE}}" "{{.BIN_DIR}}/{{.APP_NAME}}.app/embedded.mobileprovision"
|
||||
fi
|
||||
- |
|
||||
# Compile asset catalog and embed icons in the app bundle
|
||||
APP_BUNDLE="{{.BIN_DIR}}/{{.APP_NAME}}.app"
|
||||
AC_IN="build/ios/xcode/main/Assets.xcassets"
|
||||
if [ -d "$AC_IN" ]; then
|
||||
TMP_AC=$(mktemp -d)
|
||||
xcrun actool \
|
||||
--compile "$TMP_AC" \
|
||||
--app-icon AppIcon \
|
||||
--platform {{.IOS_SDK}} \
|
||||
--minimum-deployment-target {{.MIN_IOS_VERSION}} \
|
||||
--product-type com.apple.product-type.application \
|
||||
--target-device iphone \
|
||||
--target-device ipad \
|
||||
--output-partial-info-plist "$APP_BUNDLE/assetcatalog_generated_info.plist" \
|
||||
"$AC_IN"
|
||||
if [ -f "$TMP_AC/Assets.car" ]; then
|
||||
cp -f "$TMP_AC/Assets.car" "$APP_BUNDLE/Assets.car"
|
||||
fi
|
||||
rm -rf "$TMP_AC"
|
||||
if [ -f "$APP_BUNDLE/assetcatalog_generated_info.plist" ]; then
|
||||
/usr/libexec/PlistBuddy -c "Merge $APP_BUNDLE/assetcatalog_generated_info.plist" "$APP_BUNDLE/Info.plist" || true
|
||||
fi
|
||||
fi
|
||||
- |
|
||||
# Sign the bundle. Ad-hoc ("-") works on the simulator only; device
|
||||
# builds need a real identity (and usually entitlements + profile).
|
||||
# Entitlements are only applied to device builds - simulator bundles
|
||||
# must not carry them (SpringBoard refuses to launch the app).
|
||||
if [ "{{.IOS_PLATFORM}}" = "device" ] && [ -f "{{.ENTITLEMENTS_FILE}}" ]; then
|
||||
codesign --force --sign "{{.CODESIGN_IDENTITY}}" --entitlements "{{.ENTITLEMENTS_FILE}}" "{{.BIN_DIR}}/{{.APP_NAME}}.app"
|
||||
else
|
||||
codesign --force --sign "{{.CODESIGN_IDENTITY}}" "{{.BIN_DIR}}/{{.APP_NAME}}.app"
|
||||
fi
|
||||
|
||||
deploy-simulator:
|
||||
summary: Deploy to iOS Simulator
|
||||
deps: [package]
|
||||
cmds:
|
||||
- |
|
||||
# Read the real bundle id from the built bundle (it comes from
|
||||
# build/config.yml, not the BUNDLE_ID var, so it varies per project).
|
||||
APP="{{.BIN_DIR}}/{{.APP_NAME}}.app"
|
||||
BUNDLE_ID=$(/usr/libexec/PlistBuddy -c 'Print :CFBundleIdentifier' "$APP/Info.plist")
|
||||
xcrun simctl terminate booted "$BUNDLE_ID" 2>/dev/null || true
|
||||
xcrun simctl uninstall booted "$BUNDLE_ID" 2>/dev/null || true
|
||||
xcrun simctl install booted "$APP"
|
||||
xcrun simctl launch booted "$BUNDLE_ID"
|
||||
|
||||
deploy-device:
|
||||
summary: Install and launch on a connected device (requires IOS_PLATFORM=device build and real signing)
|
||||
cmds:
|
||||
- |
|
||||
DEVICE="{{.DEVICE_ID}}"
|
||||
if [ -z "$DEVICE" ]; then
|
||||
DEVICE=$(xcrun devicectl list devices --hide-headers 2>/dev/null | awk 'NR==1 {print $3}')
|
||||
fi
|
||||
if [ -z "$DEVICE" ]; then
|
||||
echo "No connected device found. Pass DEVICE_ID=<identifier> (see: xcrun devicectl list devices)"
|
||||
exit 1
|
||||
fi
|
||||
xcrun devicectl device install app --device "$DEVICE" "{{.BIN_DIR}}/{{.APP_NAME}}.app"
|
||||
BUNDLE_ID=$(/usr/libexec/PlistBuddy -c 'Print :CFBundleIdentifier' "{{.BIN_DIR}}/{{.APP_NAME}}.app/Info.plist")
|
||||
xcrun devicectl device process launch --device "$DEVICE" "$BUNDLE_ID"
|
||||
|
||||
compile:ios:
|
||||
summary: Compile the iOS executable from Go archive and main.m
|
||||
deps:
|
||||
- task: build
|
||||
cmds:
|
||||
- task: compile:ios:link
|
||||
|
||||
generate:ios:bindings:
|
||||
internal: true
|
||||
summary: Generates bindings for iOS with proper CGO flags
|
||||
sources:
|
||||
- "**/*.go"
|
||||
- go.mod
|
||||
- go.sum
|
||||
generates:
|
||||
- frontend/bindings/**/*
|
||||
vars:
|
||||
SDK_PATH:
|
||||
sh: xcrun --sdk {{.IOS_SDK}} --show-sdk-path
|
||||
cmds:
|
||||
- wails3 generate bindings -f '{{.BUILD_FLAGS}}' -clean=true
|
||||
env:
|
||||
GOOS: ios
|
||||
CGO_ENABLED: 1
|
||||
GOARCH: '{{.ARCH | default "arm64"}}'
|
||||
CGO_CFLAGS: '-isysroot {{.SDK_PATH}} -target {{.IOS_TARGET}} {{.IOS_VERSION_MIN_FLAG}}'
|
||||
CGO_LDFLAGS: '-isysroot {{.SDK_PATH}} -target {{.IOS_TARGET}}'
|
||||
|
||||
ensure-simulator:
|
||||
internal: true
|
||||
summary: Ensure iOS Simulator is running and booted
|
||||
silent: true
|
||||
cmds:
|
||||
- |
|
||||
if ! xcrun simctl list devices booted | grep -q "Booted"; then
|
||||
echo "Starting iOS Simulator..."
|
||||
# Get first available iPhone device
|
||||
DEVICE_ID=$(xcrun simctl list devices available | grep "iPhone" | head -1 | grep -o "[A-F0-9-]\{36\}" || true)
|
||||
if [ -z "$DEVICE_ID" ]; then
|
||||
echo "No iPhone simulator found. Creating one..."
|
||||
RUNTIME=$(xcrun simctl list runtimes | grep iOS | tail -1 | awk '{print $NF}')
|
||||
# Use the newest iPhone device type this Xcode knows about
|
||||
DEVICE_TYPE=$(xcrun simctl list devicetypes | grep -oE "iPhone [0-9][^(]*" | tail -1 | xargs)
|
||||
DEVICE_ID=$(xcrun simctl create "Wails iPhone" "${DEVICE_TYPE:-iPhone 15}" "$RUNTIME")
|
||||
fi
|
||||
# Boot the device
|
||||
echo "Booting device $DEVICE_ID..."
|
||||
xcrun simctl boot "$DEVICE_ID" 2>/dev/null || true
|
||||
# Open Simulator app
|
||||
open -a Simulator
|
||||
# Wait for boot (max 30 seconds)
|
||||
for i in {1..30}; do
|
||||
if xcrun simctl list devices booted | grep -q "Booted"; then
|
||||
echo "Simulator booted successfully"
|
||||
break
|
||||
fi
|
||||
sleep 1
|
||||
done
|
||||
# Final check
|
||||
if ! xcrun simctl list devices booted | grep -q "Booted"; then
|
||||
echo "Failed to boot simulator after 30 seconds"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
preconditions:
|
||||
- sh: command -v xcrun
|
||||
msg: "xcrun not found. Please run 'wails3 task ios:install:deps' to install iOS development dependencies"
|
||||
|
||||
generate:ios:overlay:
|
||||
internal: true
|
||||
summary: Generate Go build overlay and iOS shim
|
||||
sources:
|
||||
- build/config.yml
|
||||
generates:
|
||||
- build/ios/xcode/overlay.json
|
||||
- build/ios/xcode/gen/main_ios.gen.go
|
||||
cmds:
|
||||
- wails3 ios overlay:gen -out build/ios/xcode/overlay.json -config build/config.yml
|
||||
|
||||
generate:ios:xcode:
|
||||
internal: true
|
||||
summary: Generate iOS Xcode project structure and assets
|
||||
sources:
|
||||
- build/config.yml
|
||||
- build/appicon.png
|
||||
generates:
|
||||
- build/ios/xcode/main/main.m
|
||||
- build/ios/xcode/main/Assets.xcassets/**/*
|
||||
- build/ios/xcode/project.pbxproj
|
||||
cmds:
|
||||
- wails3 ios xcode:gen -outdir build/ios/xcode -config build/config.yml
|
||||
|
||||
run:
|
||||
summary: Run the application in iOS Simulator
|
||||
deps:
|
||||
- task: ensure-simulator
|
||||
- task: compile:ios
|
||||
cmds:
|
||||
- rm -rf "{{.BIN_DIR}}/{{.APP_NAME}}.dev.app"
|
||||
- mkdir -p "{{.BIN_DIR}}/{{.APP_NAME}}.dev.app"
|
||||
- cp "{{.BIN_DIR}}/{{.APP_NAME | lower}}" "{{.BIN_DIR}}/{{.APP_NAME}}.dev.app/{{.APP_NAME | lower}}"
|
||||
- cp build/ios/Info.dev.plist "{{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Info.plist"
|
||||
- |
|
||||
# Compile asset catalog and embed icons for dev bundle
|
||||
APP_BUNDLE="{{.BIN_DIR}}/{{.APP_NAME}}.dev.app"
|
||||
AC_IN="build/ios/xcode/main/Assets.xcassets"
|
||||
if [ -d "$AC_IN" ]; then
|
||||
TMP_AC=$(mktemp -d)
|
||||
xcrun actool \
|
||||
--compile "$TMP_AC" \
|
||||
--app-icon AppIcon \
|
||||
--platform iphonesimulator \
|
||||
--minimum-deployment-target {{.MIN_IOS_VERSION}} \
|
||||
--product-type com.apple.product-type.application \
|
||||
--target-device iphone \
|
||||
--target-device ipad \
|
||||
--output-partial-info-plist "$APP_BUNDLE/assetcatalog_generated_info.plist" \
|
||||
"$AC_IN"
|
||||
if [ -f "$TMP_AC/Assets.car" ]; then
|
||||
cp -f "$TMP_AC/Assets.car" "$APP_BUNDLE/Assets.car"
|
||||
fi
|
||||
rm -rf "$TMP_AC"
|
||||
if [ -f "$APP_BUNDLE/assetcatalog_generated_info.plist" ]; then
|
||||
/usr/libexec/PlistBuddy -c "Merge $APP_BUNDLE/assetcatalog_generated_info.plist" "$APP_BUNDLE/Info.plist" || true
|
||||
fi
|
||||
fi
|
||||
- codesign --force --sign - "{{.BIN_DIR}}/{{.APP_NAME}}.dev.app"
|
||||
- |
|
||||
# The dev bundle id comes from build/ios/Info.dev.plist (derived from
|
||||
# build/config.yml), so read it from the built bundle rather than
|
||||
# assuming a com.wails.* prefix.
|
||||
DEV_APP="{{.BIN_DIR}}/{{.APP_NAME}}.dev.app"
|
||||
BUNDLE_ID=$(/usr/libexec/PlistBuddy -c 'Print :CFBundleIdentifier' "$DEV_APP/Info.plist")
|
||||
xcrun simctl terminate booted "$BUNDLE_ID" 2>/dev/null || true
|
||||
xcrun simctl uninstall booted "$BUNDLE_ID" 2>/dev/null || true
|
||||
xcrun simctl install booted "$DEV_APP"
|
||||
xcrun simctl launch booted "$BUNDLE_ID"
|
||||
|
||||
xcode:
|
||||
summary: Open the generated Xcode project for this app
|
||||
cmds:
|
||||
- task: generate:ios:xcode
|
||||
- open build/ios/xcode/main.xcodeproj
|
||||
|
||||
logs:
|
||||
summary: Stream iOS Simulator logs filtered to this app
|
||||
cmds:
|
||||
- |
|
||||
xcrun simctl spawn booted log stream \
|
||||
--level debug \
|
||||
--style compact \
|
||||
--predicate 'senderImagePath CONTAINS[c] "{{.APP_NAME | lower}}.app/" OR composedMessage CONTAINS[c] "{{.APP_NAME | lower}}" OR eventMessage CONTAINS[c] "{{.APP_NAME | lower}}" OR process == "{{.APP_NAME | lower}}" OR category CONTAINS[c] "{{.APP_NAME | lower}}"'
|
||||
|
||||
logs:dev:
|
||||
summary: Stream logs for the dev bundle (used by `task ios:run`)
|
||||
cmds:
|
||||
- |
|
||||
xcrun simctl spawn booted log stream \
|
||||
--level debug \
|
||||
--style compact \
|
||||
--predicate 'senderImagePath CONTAINS[c] ".dev.app/" OR subsystem == "com.wails.{{.APP_NAME | lower}}.dev" OR process == "{{.APP_NAME | lower}}"'
|
||||
|
||||
logs:wide:
|
||||
summary: Wide log stream to help discover the exact process/bundle identifiers
|
||||
cmds:
|
||||
- |
|
||||
xcrun simctl spawn booted log stream \
|
||||
--level debug \
|
||||
--style compact \
|
||||
--predicate 'senderImagePath CONTAINS[c] ".app/"'
|
||||
Reference in New Issue
Block a user